Thursday, December 18, 2014
Principles of Design
In order:
Balance: Distribution of visual weight of objects, color, texture, and space
Emphasis: Part of the work that is meant to catch the viewer's attention
Movement: The path the viewer's vision sees through work to important area
Pattern: Repeating object or symbol
Repetition: Works with pattern to make work seem "active"
Proportion:creates feeling of unity when the various parts of the work relate well in size to each other
Rhythm: when one of the elements is used repeatedly to create an effect
Variety: Use of several elements to hold viewer's attention
Unity: Feeling of harmony between all elements of work
Friday, December 12, 2014
Elements of Art
LINE is a mark that is longer in one direction, and can be oriented in any way |
SHAPE is a line or multiple lines that forms a closed figure |
FORM is the use of two dimensional shape to represent 3 dimensional objects |
SPACE is the area between and around objects |
TEXTURE is the quality of a surface to be felt |
Wednesday, December 10, 2014
12 principles of animation
- 1 Squash and stretch- shows flexibility and realism of objects, as they deform upon contact
- 2 Anticipation- Prepares the audience for an action with another action that reveals what will happen
- 3 Staging- Guides the audience's attention to what the creator wants the audience to see
- 4 Straight Ahead Action and Pose to Pose- represent the two different approaches to animation: straight ahead means drawing one frame after another in chronological order, while pose to pose means drawing important frames first then drawing what is in between afterwards
- 5 Follow Through and Overlapping Action- represent a way to realistic way objects obey the law of physics, how momentum is conserved and different parts of an object can move at different rates
- 6 Slow In and Slow Out- Shows realism of object's movement, as the object accelerates, and the object is slower at the start and end of its motion than in the middle when it is moving the fastest
- 7 Arc- objects move in arcs because objects in real life objects move in arc trajectories
- 8 Secondary Action- other actions occur alongside the main action to make the main action more realistic
- 9 Timing- Timing refers to the speed of the object, or the number of frames it takes to draw a particular action
- 10 Exaggeration- shows a wider more extreme form of reality, to clash with the expectations of the audience
- 11 Solid drawing- shows objects in three dimensions with real volume and mass
- 12 Appeal- makes characters more lifelike and realistic so that viewers are attracted to them
Thursday, December 4, 2014
2nd post
Hi I'm Raghav Chari. Im a senior in 2D animation in period 6. This is my blog of animation that I create or learn about in that class.
This is "Raghav Chari's 2d animation blog"
Im student #1.
This is "Raghav Chari's 2d animation blog"
Im student #1.
My first Post
Hi I'm Raghav Chari. This is my first post on this blog about 2d Animation.
My Blog is called Raghav Chari's 2D Animation Blog.
My favorite disney character is Donald Duck
"Nature abhors a vacuum"
My Blog is called Raghav Chari's 2D Animation Blog.
My favorite disney character is Donald Duck
"Nature abhors a vacuum"
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